First customer order slip on the Photomaly studio counter

Photomaly Beginner Guide

Photomaly beginner guide: reset the fuse box, read each order ticket, shoot a valid photo, print the right size and count, develop film, and restock in time.

Watch the opening studio loop — order, shoot, print, deliver — before your first real shift.

~11 min read

At A Glance

Photomaly is a PSX-style first-person horror job sim from Revira Interactive, published by Alibi Games, released on Steam on July 21, 2026. This Photomaly beginner guide teaches the shop loop you repeat every shift, then the two systems new players trip over: the print panel and the darkroom. Verified July 25, 2026 · Steam.

FactDetail
PlatformSteam (Windows PC)
GenrePSX Horror Job Sim · Photography · Management
ModeSingle-player
Price$6.99
Run lengthAbout 2 hours for one run across a short run of night shifts
Achievements10 Steam achievements
ReviewsVery Positive
CombatNone — you work, photograph, and document

What do I do on my first shift?

Day one starts before the shop opens, and the game does not spell out the chores in one list. Work through this order and you will be behind the counter inside two minutes.

  • Do01Follow the prompt to the back alley and switch the fuse box back on — the studio starts with the power out
  • Do02Pick up the broom and clear the stains in the front room and the photo room
  • Do03Flip the sign to open the shop and wait at the counter
  • Do04Talk to the first customer and read the ticket that appears in the top-right corner
  • Do05Take the shot, transfer it to the studio PC, then print exactly what the ticket asks for
  • Do06Hold an envelope, interact with the finished prints, and hand the envelope over
  • Do07Open the Store app on the PC and top up paper, ink and envelopes before the next customer

The counter is your clock

Customers arrive one at a time and wait patiently, but the shift keeps running while you are in the back. That matters because two jobs — developing film and collecting a delivery — physically pull you away from the counter. Learn to start a long job, walk back to the front, and take the next order while chemicals do their work.

Where everything lives

The front room holds the counter, the sofa, and the studio PC. The photo room behind it has the marked spot where customers pose. The darkroom holds the cutting station, the chemical trays and the drying rack. The back alley has the fuse box and the delivery pallet, and the door to it should be locked whenever you are not using it.

Learn those four rooms first — every task on this page happens in one of them. The next section covers the one that fails most often: taking a photo the game actually accepts.

How do I take a photo that counts?

A photo only counts as a valid customer shot when three things line up: you are standing on the marked spot, you are in camera mode, and the frame is rotated the way the ticket asks. Get all three and a green icon appears in the top right of the viewfinder.

Photomaly photo shooting tutorial screen explaining the marked spot, camera mode and the green valid-photo icon
RequirementWhat to check
Marked spotStand on the X on the photo room floor — stepping off invalidates the shot
Camera modeHold the camera and raise the viewfinder before you press the shutter
RotationPortrait or landscape, matched to the Format line on the ticket
FramingZoom out for full-body poses, in for passport and ID headshots
Green iconTop-right confirmation that the shot registered as a customer photo

Rotate before you shoot, not after

Format is decided in the viewfinder, not on the PC. The camera has a rotate control, and a landscape ticket shot in portrait is simply the wrong photo — the print panel will not turn it for you. Rotate first, confirm the green icon, then release the shutter.

Zoom is part of the request

An ID or passport request wants the face filling the frame; a full-body pose wants you backed up with the zoom pulled out. Both are still "valid" photos, so the game will let you print a badly framed one. Take a second shot if the first is too tight — spare photos cost nothing until you print them.

Delete the misfires

Every transferred photo lands in the album on the studio PC, and the album is also where accidental floor and ceiling shots pile up. Delete the junk immediately so you never print the wrong file under time pressure.

With a clean album, the only thing left between you and the money is the print panel — which is where most failed orders actually happen.

How do I print and hand over an order?

Interact with the PC while holding the camera to transfer photos, then open the shot you want. The Print Setup window carries every setting the ticket cares about, plus the two stock meters you should be watching all shift.

Photomaly Print Setup window with size, copies, Color and B&W options next to paper stock and ink level
ControlWhat it does
SizePrint size — 2x3, 3x4 and 4x6 all appear on tickets
CopiesPrint count; tickets ask for anything from one to nine
Color / B&WOutput mode, checked separately from size
Paper StockSheets left — one per print, so a nine-copy job eats nine
Ink LevelDrains as you print; large orders can empty it mid-job
STARTSends the job to the printer, which takes a few seconds per print
EDIT / SET AS / DELETEPaint app, PC wallpaper, and album cleanup

Collect, bag, deliver

Prints come out of the printer as loose photos. Pick up an envelope, interact with the stack, and the prints go inside — then hand the envelope to the customer at the counter to get paid. No envelope in stock means a finished order you cannot deliver, which is why envelopes are the first thing to reorder every day.

Editing is optional, saving is not

The paint app behind the EDIT button lets you draw on a photo, add extras and generally improve a pose. Nothing you draw survives unless you press save before leaving the editor — and unsaved edits are the classic way a beginner prints the plain original by accident.

Camera work and printing cover most of your customers. The rest hand you a film roll, and those go through the darkroom instead.

Before your next order

Matched by build plan, shared topics, and guide progression — not random related links.

When do I have to use the darkroom?

Any request that arrives as a physical film roll skips the camera and the printer entirely. You cut the roll into negatives, run them through three chemical trays in a fixed order, then dry them before they can be delivered.

Photomaly developing photos tutorial showing the cutting station and the developer, stop bath and fixer trays
StepStationTiming
Cut the rollCutting station — repeat until the roll is used upRepeat per frame
DeveloperFirst trayAbout 10 seconds
Stop bathSecond trayAbout 5 seconds
FixerThird trayAbout 5 seconds
DryDrying rack — hang each photo from the fixerWait until dry
DeliverCollect the dry photos into an envelopeSame as any order

Order matters more than speed

Developer, stop bath, fixer — always that sequence, and the timings are written on the darkroom wall. A film job that looks stuck is usually a photo left sitting in a tray or never hung on the rack, not a bug. Full walkthrough of the process, including what a ruined negative looks like: film developing.

Film jobs are your multitasking window

While negatives soak you are free to greet another customer, print a queued job, or grab a delivery from the alley. Starting a roll and then standing still in the darkroom is the single biggest waste of shift time for new players.

Doing all of this well pays money — and money only matters if you spend it in the right order.

What should I restock and buy first?

Payment arrives per delivered order, and the Store app on the studio PC spends it. Deliveries do not teleport into your inventory: they land on the delivery pallet in the back alley, so every purchase costs you a walk.

PurchaseWhy it mattersPriority
EnvelopesNo envelope, no handover — sold in boxes of tenBuy every day
PaperOne sheet per print; big copy counts drain it fastBuy every day
InkRuns out mid-job on long ordersKeep one spare
Softbox lightingBetter lit portraits from the same poseEarly upgrade
BackdropCleaner studio shots behind the marked spotEarly upgrade
FramesWall decoration for your own printsWhen cash is spare

Buy consumables before comfort

A softbox does not save a shift where you ran out of paper. Restock the three consumables to a comfortable buffer first, then put leftover cash into equipment. The buy order and what each upgrade tier actually changes is on the upgrades page.

Lock the back door

The alley door has a lock, and you will be using that door constantly for the fuse box and the pallet. Lock it behind you every time. Later shifts give you a very direct reason to care about who can reach that door.

Which brings up the other half of the job — the part the store page hints at rather than explains.

When does the horror part start?

The first shift is almost entirely retail. From the second day a visitor hands you a key and a film roll, and after you deliver those prints the studio gets security cameras — at which point documenting strange things becomes a second, tracked job.

StageWhat changes
Day oneStraight photo studio work, plus power cuts and odd noises
Day twoA visitor leaves a film roll to develop and collect
After that deliverySecurity cameras go live in the Sec Cam app on the PC
Every shift afterA daily anomaly quota you fill by photographing and reporting
Late shiftsThe quota grows, and the studio stops behaving like a shop

The report loop

Open the Sec Cam app, sweep the feeds, and if something on a camera is wrong, walk to that room and photograph it. Transfer the photo to the PC and press REPORT on it. A counter on the desktop tracks how many you have filed against the day's quota.

Only report real anomalies

Reports are checked. File a photo of an ordinary customer or an empty room and it is rejected as pointless, so confirm on the feed before you make the trip. What counts, where anomalies appear, and how they escalate is catalogued on the anomalies page.

The camera is also a defence

Photographs are not only paperwork. When the studio drops you somewhere it should not, the shutter is the tool you use to deal with whatever is following you. That sequence is covered in the walkthrough rather than here, because it is a story beat, not a shop mechanic.

Before you get there, clear the beginner mistakes below — nearly all of them are process errors, not horror ones.

Mistakes that cost you an order

Use this as a pre-delivery checklist. It maps each common failure to the fix, so you can scan it mid-shift instead of re-reading the whole page.

MistakeFix
Shooting before reading the ticketRead Format, Print Size and Print Count first — they fail independently
Shooting off the marked spotStand on the X and wait for the green icon
Printing a landscape ticket in portraitRotate in the viewfinder before the shutter, not after
Printing a film roll straight awayCut and develop it first — film developing
Leaving Color/B&W on the wrong settingOutput is a separate checkbox from size
Letting paper or ink hit zeroRestock between customers, not mid-job
No envelope for a finished orderKeep a box of ten in reserve at all times
Editing without savingPress save in the paint app or the original prints instead
Filing junk anomaly reportsConfirm it on the camera feed before you photograph it
Buying decorations earlyConsumables and equipment first — upgrades
Digging into a customer’s photosThe store page warns against prying — see customers

One habit that fixes most of them

Before pressing START, look at the ticket in the corner and read it back against the print window: size, copies, output, and whether this job even belongs in the printer. Two seconds there prevents almost every wasted sheet of paper in a run.

Once the loop is automatic, the natural next page is the order reference — it breaks down every request type you will be handed.

Photomaly beginner FAQ

How do I take a valid photo in Photomaly?

Stand on the marked spot in the photo room, raise the camera in camera mode, rotate to the format the ticket asks for, and shoot when the green icon shows in the top right.

Why can I not print a customer’s film roll?

Film never goes through the printer. Cut it at the cutting station, run the negatives through developer, stop bath and fixer, then dry them on the rack — steps on film developing.

Where do my store purchases go?

Onto the delivery pallet in the back alley. Buy from the Store app on the studio PC, then walk out and collect the box.

What do I buy first?

Envelopes, paper and ink, then studio equipment. Full buy order on upgrades.

How long is Photomaly?

About 2 hours for one run, with multiple endings — see endings.

Is there a free demo?

Yes — free demo — roughly 30 minutes, first two days. Details on the demo guide.

Is Photomaly multiplayer?

Single-player, per the Steam listing.

What should I read next?

The orders guide — it lists every request type and exactly what each one is checked against.

Last verified?

July 25, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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